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- // DH INTERACTIVE LLC, COPYRIGHT (C) 1998
- //
- // gate.ast written at Tue Dec 08 16:06 1998
- //
- //
-
- 24 // file_type
- 112 // file_version
-
- // trap_door // Session name
- end
-
- // *** This first section contains the names of all the win_anims used by the table
- trap_door
- end
-
- // *** This second section contains the values for each anim state
- trap_door_closed
- trap_door_opening
- trap_door_open
- trap_door_ajar
- trap_door_closing
- end
-
- trap_door_closed // name of this anim_state
- trap_door // name for the win_anim for this state
- trap_door_closed // default link anim for this anim state
- begin_end_frame 1 1
- // Begin entries for this anim state
- end_of_entries
-
- trap_door_opening // name of this anim_state
- trap_door // name for the win_anim for this state
- trap_door_open // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- trap_door_open // name of this anim_state
- trap_door // name for the win_anim for this state
- trap_door_open // default link anim for this anim state
- begin_end_frame 134 134
- // Begin entries for this anim state
- end_of_entries
-
- trap_door_ajar // name of this anim_state
- trap_door // name for the win_anim for this state
- trap_door_ajar // default link anim for this anim state
- begin_end_frame 134 134
- // Begin entries for this anim state
- end_of_entries
-
- trap_door_closing // name of this anim_state
- trap_door // name for the win_anim for this state
- trap_door_closed // default link anim for this anim state
- begin_end_frame 134 1
- sound_effect 0
- // Begin entries for this anim state
- end_of_entries